Walking the Chicken Road yards in order
I put Hay Hide first, Nest Fling second and Roost Swing third. This note is why that walk is the list, not a scoreboard. Checked 12 October 2026.
Start on the Chicken Road floor
The coop lets you see the whole risk: a cone, a pile of hay, an egg you can refuse. If the croft opened on the clothesline, a new reader would fall in the mud before they knew what the hold button does. The floor teaches looking. The other two yards assume you can already wait.
Then one Chicken Road release
Nest Fling takes the steering away. You commit, the arc is honest, and the nest either takes you or it does not. That is a different skill from hiding, so it earns its own card instead of a paragraph under Hay Hide.
The Chicken Road line last
Roost Swing keeps the arc and gives the steering back in short bursts. It is the least forgiving of the three once the early mercy ends, and it is the one I would not hand to someone who has not already missed a nest on purpose.
Three yards, one theme, no invented rating. The cards on the front page say the same thing in fewer lines.