How a Chicken Road yard is played
Each yard opens on this site. I read the controls on 12 October 2026. A keyboard, a mouse, or a finger is enough. There is no account.
Hands on the Chicken Road coop
Hay Hide is a top-down coop. Foxes walk with a cone of sight. Hay breaks that cone.
- Lead the hen with the pointer, a stick, or WASD and the arrow keys.
- Hold over a hay pile, or press Space, or put a second finger down, to duck in.
- Release to step back into the aisle.
- Eggs by the wall are the quieter points. The golden egg sits in the open, between cones.
- A fox that sees you telegraphs a pounce. If you are still in the aisle when it lands, the run ends.
The Chicken Road slingshot
Nest Fling is one pull and one arc. A dotted line shows the path before you let go.
- Drag the hen back in the slingshot and release, or aim with arrows or WASD and press Space.
- A haystack bounce stretches the flight. Corn on the arc is a small grab.
- A high nest and a golden egg off the safe arc are worth more, and they miss more often.
- Mud, the pond, a tractor or a fox ends the run. Feathers, then the tally.
A Chicken Road line between posts
Roost Swing starts with the hen already moving. You do not tap a target. You time a release.
- Hold to pump the pendulum while she is on the rope, and to dive while she is in the air.
- Release to leave the rope and glide.
- Catch the next line, ideally in its lower third, on the way up.
- A low rope over a fox and a high egg off the arc are the risky points.
- Mud or a fox ends the run. For the first 18 seconds a fall into mud throws you back up.